Hey again. I update your version and make it able to see the name in dialog too. I credit you projekt link on my page so it is fair. Just can say again thank u for your work. U help me a lot =)
Hey. Thank u on first for your work. I try to understand it for build it in to my game. But there was some updates in GB Studio last time. Letters spin around all the types. Do u know any tutorial for the newest version?
Limitations are the reason. A spritesheet can only contain 25 frames, and the alphabet has 26 characters. So I had to make the difficult executive decison of letting Q go.
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Hey again. I update your version and make it able to see the name in dialog too. I credit you projekt link on my page so it is fair. Just can say again thank u for your work. U help me a lot =)
Hey. Thank u on first for your work. I try to understand it for build it in to my game. But there was some updates in GB Studio last time. Letters spin around all the types. Do u know any tutorial for the newest version?
Ok i found out. I can fix the problem with set a animation speed as none for every letter and every spot^^
I really need GB Studio to be able to write text on screen without using sprites for that. :(
It's coming as DLC ahah
Jk.
Limitations are the reason. A spritesheet can only contain 25 frames, and the alphabet has 26 characters. So I had to make the difficult executive decison of letting Q go.
What if we let '_' go, and use 'Q' instead?
I do understand why people would like to use '_', but I guess having a 'Q' is way more important than having a space.
The "_" (space) character is not a actual letter, it just hides the actor that is showing the letter.
There were only 25 frames available, and the alphabet has 26 letters, thus the lack of one letter, in this case "Q"